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Round: 1
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Name:
Initiative:
Max HP:
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Blue
Green
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AC:
Passive Perception:
Initial Status Effect (Optional)
Status Type:
Duration (Turns):
Decrement on:
Caster's Turn
Target's Turn
When to decrement:
Beginning
End
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Combat Log
Source:
Target:
Action:
Damage
Heal
Status
Other
Amt/Dur:
Damage Type:
DT
Slashing
Piercing
Bludgeoning
Fire
Cold
Lightning
Poison
Acid
Necrotic
Radiant
Force
Psychic
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Pass Turn
Decrement on:
Caster's Turn
Target's Turn
When:
Beginning
End
Notes (Optional):
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Display Options
Show Passive Perception Column
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Show "Source:" Data in Grid Events
Show Damage Type in Grid Events